Native Bezier Spline Paths inside C3.
I'm aware of Rex's one and Pode's but imho this should be in Construct 3 and better integrated with the events system.
Bezier Spline Paths are very useful in a number of ways.
It can allow nice easy setup of curved movement of game objects. for instance platforms. So a platform can move in a circle smoothly along a path and once reached the end of the patch can move back.
It can be used to simulate writing, drawing, opening and closing doors etc.
I know we have pathfinding and I know we have a way to to do this so that the object moves to other objects placed as nodes, but it takes a lot of time and effort and lines of events to make them go in anything than straight lines.
Especially when one starts to work in Isometric environments this saves a lot of headaches because one can visually do a lot of movements accurately in terms of level / puzzle design.
Look at this waypoint system addon from the Unity Asset store.
There are a ton of useful things that can be done with this if we can use events with this.
If this can be created so that you can trigger events when it reaches certain control nodes on it.
Also brought up in this thread from 2014.
If we look at 4 of the major game engines - they all have it
Please consider to have this in a functional way implemented into C3.
As of r144 you can now visually edit paths as position timelines in the Layout View, as well as adding Bezier curves between points.