Construct 3 suggestions & ideas

Suggest and vote on ideas for Construct 3! Please note this is only one aspect of planning. We do not guarantee any features here will be implemented, even if they are top-voted ideas. The aim is just to collect feedback. Remember to search for existing submissions before adding an idea, describe your ideas as comprehensively as possible, and vote for plausible ideas that are well thought out. Please see our full guidelines on suggesting features.

7 VOTE

Headless export (without web front end) / runtime in node.js

Love to have a headless export, for example, within a node.js box. 
 
For example, one that can be configured as a server service, restarts itself upon failure and only responds to incoming websocket messages, or other kind of messaging as provided by plugins. 
 
I would love having such an environment as well. 
  • Guest
  • Dec 5 2018
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  • Eleanor Jacques-Morel commented
    09 Dec 02:30

    What's the point of this if it doesn't work with the multiplayer plugin ?

  • Macube commented
    10 Dec 11:19

    @Eleanor, this is very useful for custom dedicated (linux) servers. Node.js is very fast and has some useful features for networking. The Multiplayer-Plugin is great for peer to peer games with some players, but for massive multiplayer with hunderts or thousands you need a custom server.

    By the way: Unity has a headless export too:

    https://docs.unity3d.com/Manual/CommandLineArguments.html
    (
    The command -batchmode)