Construct 3 suggestions & ideas

Suggest and vote on ideas for Construct 3! Please note this is only one aspect of planning. We do not guarantee any features here will be implemented, even if they are top-voted ideas. The aim is just to collect feedback. Remember to search for existing submissions before adding an idea, describe your ideas as comprehensively as possible, and vote for plausible ideas that are well thought out. Please see our full guidelines on suggesting features.


Prefabs/Templates (object built out of objects)


Transform/Transforms = the position, rotation and scale of the object.

Instance = an object in layout

Prefab = Template object


What are Prefabs/Templates? -

prefab acts as a template from which you can create new object instances in the scene. Any edits made to a prefab asset are immediately reflected in all instances produced from it but you can also override components (behaviours variables) and settings(transforms/FX/instance variables) for each instance individually.

it should be work in tandem with having a scene graph structure (parent-child objects) 

Don't Containers and Families do a similar job? -

short answer -> NO and YES (to both in their aspects).

it can have 

bullet point answer -> for the following reasons;

  • Can't save multiple instances of the same objects as separate containers/objects like you would be able to with  for e.g multiple instances of tilemaps for level chunks.
  • can't make a container with families that contains multiple types of objects e,g particles + sprite = NOPE 
  • containers don't act as a single object that can have behaviours
  • can't have multiple of the same objects e.g  glass shards in a window glass object
  • currently no way to have the object transforms to be offset by a container object unless by using the pin behaviour or setting up a solution via eventsheets.
  • No ability to change the object transforms in a container without changing them individually
  • no ability to get expressions from objects in a container (like Container.sprite.Angle).
  • no ability to set if objects are set to offset against a prefab 


What difference would it make? -

  • this would make create more interactive objects in a game maps.
  • ability to reuse for Procedural Generated games (Tile maps, Enemy objects, bushes)
  • composites of objects in a prefab (Treasure Chest surrounded by rock objects - as a single prefab object)
  • Bullet prefab that contains bullets that are set in different angles, giving the ability to do quirky stuff with bullets.

- Possible Stretch goals -

  • possibly make families out of prefabs too. 
  • possibly make prefabs from event sheets?
  • potentially have the ability to have nested prefabs too unlike unity (Prefabs within a Prefab)
  • Salman_Shh
  • Apr 5 2017
  • No status
  • Attach files
  • Wacky Toaster commented
    May 14, 2017 01:44

    Big yes pls!

  • Chris Crawford commented
    April 17, 2018 17:45

    Can/should this be merged with the scene graph suggestion? Seems as though they're the same basic request and merging their votes would give a better indication of the value the community puts on this feature.