Construct 3 suggestions & ideas

Suggest and vote on ideas for Construct 3! Please note this is only one aspect of planning. We do not guarantee any features here will be implemented, even if they are top-voted ideas. The aim is just to collect feedback. Remember to search for existing submissions before adding an idea, describe your ideas as comprehensively as possible, and vote for plausible ideas that are well thought out. Please see our full guidelines on suggesting features.

57 VOTE

Advanced particles - rotation/lifetime/hue shift/x/y coord etc

Compared to what is out there right now, C2/C3's particle systems are looking pretty dated. 
Few extra features for particles that would make them more universally useful and without the overhead of sprite objects used in their place.

Rotation - smoke, fire, projectile splash effects etc. 

Set angle - set angle at spawn of a particle to direction, useful for sparks, bullet casings, leaves etc.

Lifetime events - a trigger event for when a particle dies - emit particles for example. useful for fireworks, flames breaking off into smaller embers, water splashes etc. Could obv enable "less experienced" devs to run their performance into the ground if abused, design a limit or warning message?

X/Y coord of individual particles to use alongside lifetime event listed above (spawning in new particles.

Frames - additional frames in the particle editor menu aren't used for animation, but are picked at random for spawn. Instead of making 3-4 different flame particles for a nice varied looking flame, you can put the 4 different types into the frames, and the particle object just picks one at random on spawn.

Hue-shift - enable a particle over its lifetime to change its hue/sat/whatever. Useful in smoke and fire for example with gradual changes in colour - fire red to orange/yellow

Random fade out - or something to that effect. "Objects fading out at once looks unnatural" 

Could well be a few more suggestions, but I think what i've listed above would really up the visual quality of games - nevermind a few would be "optimizations" over using a mass of sprite objects for the same purposes.

  • Zack
  • Apr 5 2017
  • Shipped
  • Oct 8, 2018

    Admin Response

    A new mode for the Particles plugin that spawns objects instead of drawing its own particles shipped with C3 r121. Spawning Sprites gives you full control over each individual particle. You can even spawn other Particles objects for crazy effects!

  • Attach files
  • Pixel Metal commented
    April 06, 2017 01:08

    Having particles be able to emit particles would also be handy. This would be similar to how Unity handles multi-level particles systems, or how Particular handles particles in After Effects.

  • Lou Ferina commented
    April 06, 2017 13:57

    I would like to also request random fade out times so all particles don't fade out at the exact same time.  Every particle fading out simultaneously has a very unnatural look.

  • Nate066 commented
    July 16, 2017 01:06

    +1 for particles to allow for animation(like multiple frame sprites) and also turbulent noise would be really cool.