Construct 3 suggestions & ideas

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0 VOTE

add an FSM plugin/behavior

Having an official plugin for Finite State Machines, Would help when dealing with a very complex set of behaviors for your game object, 

Below are some example of plugins developed by the community, but these plugins are no longer supported and do not work with the C3 run time

FSM PluginFSM Behavior

This system would not just be assigning a state variable to objects, it also includes intuitive ways to transition and watch those transition to trigger things on State Enter/ on State Exit, I know simple finite state machine can be implemented using events and "trigger only once" but having an official plugin/behaviors abstracts that away from the user and makes it simpler to reason about complex logic. 

  • armando alonso
  • Aug 5 2018
  • No status