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Turret expression : Angle of shot

Hi everyone !

I was working on a shoot'em up game with turret behavior, and noticed that, if the turret does not "Set angle" in its properties, there is no way to use it properly, because we don't know the angle of shot. Therefore, I think that would be nice to dissociate the angle of the turret and the angle of shot by creating a new expression of the same name.

Hope I didn't miss anything though. Thanks for reading!

  • Guest
  • Mar 5 2018
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  • oosyrag commented
    March 17, 2018 08:01

    Use an invisible sprite object for your turret, that does have set angle enabled. Place or pin a separate visible sprite that does not rotate if you don't want it to.