Actually, I tried to make playable ads using C3 for a while.
(Facebook, IronSource, UnityAds)
About playable ads export format,
Could Construct3 support disable fetch and blobs feature?
When upload to the ‘Mintegral’ playable ads platform, be rejected
because of not using pure base64 in the HTML file, May I ask for a
build setting about the feature?
Thanks for your reading