It would be very useful to be able to set break point in triggered events and loops.
this will save countless hours of debugging and having to log stuff to the console.
i am aware that in construct 2 this was a limitation due to the way the engine was implemented but now that construct 3 is almost out, having this extra debugging functionality would be awesome. it would improve productivity and help solve lots of debugging issues.
Breakpoints in triggers and loops are now supported in the new C3 runtime debugger.