Construct 3 suggestions & ideas

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14 Vote

Option to hide unused objects in inspector/debug view

I have a ton of objects in my project. But when I'm editing player behavior, I don't need to see a hundred different unused textures listed in the the debug view, and it makes scrolling a hassle. For context the textures are tiledBG, which why they are each a different object.

A simple button in the inspector to toggle showing unspawned objects would be awesome, if possible. Additionally the user preference should be saved so they set their default.

  • Nate
  • Nov 7 2020
  • No status
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  • Guest commented
    29 Jan 12:02pm


  • +8