I have a ton of objects in my project. But when I'm editing player behavior, I don't need to see a hundred different unused textures listed in the the debug view, and it makes scrolling a hassle. For context the textures are tiledBG, which why they are each a different object.
A simple button in the inspector to toggle showing unspawned objects would be awesome, if possible. Additionally the user preference should be saved so they set their default.