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9 patch time scale

I'm implementing pause functionality in my game and I'm using objects time scale to achieve it, but I found that 9 patch objects doesn't have a time scale.

I can't use the global time scale because I want to animate my pause menu. That's why I need to pause every single element of the game separately.

  • Carlos Campaña
  • Apr 16 2017
  • Already exists
  • Apr 18, 2017

    Admin Response

    The action to set an object's time scale is in the System object, and can already be used for 9-patches.

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  • Carlos Campaña commented
    April 18, 2017 15:09

    My bad. Sorry for the lapse!