It checks whether specific object is within the rectangular area or not.
Very useful when coding A.I as it requires plenty of area-collusion checks. Currently you must have hitbox to test it with a return function with unnessary work for CPU.
Useful when working on game mechanics like "Crouch" for protagonist. Current solution is to create additional mask object and pin it to the character which is OK as long you have only few characters.
Replacing masks for collusion checks with this feature would surely improve optimization.
Must work with "Invert"
Must have 1 object to pick with which it supposed to check for collusion.
Must have 4 values of position for Rectangular to enter: Left (X), Top (Y), Right (X), Bottom (Y)
Example of how this would in Crouch, when you want your character to go back to normal height:
If collusion happens - my character wouldn't return to normal height and stay in Crouch.
I hope this explains it.
I'm sure many developers will make good use of this feature. It would help solve many problems with collusions, improve performance and further increase quality of development.
Thanks for attention!