In RPGMaker, there is a classic system image: iconset.png
It a collection contains the system icon, skill icon, item icon, weapon icon, etc. When it used in the event, the placeholder permutation symbol can be used to display the corresponding icon, such as \I[n], and n is the corresponding image number.
So, is it possible to set a special IconSet in construct 3? For example, it could be a plugin like Text, SpriteFont. It can also be a folder object like Scripts.
It's like tilemap, grid cells. You can set the size of the grid in the property, as well as the grid offset.
You can also set a tag for each cell by clicking on it, And you can refer to it in a way similar to BBcode when you need to, such as "That a [icon tag=goblin, size=12, onClick=function_name, hover=function_hover] goblin."
It includes properties such as Size, Angle, position offset, opacity, alignment, origin Image Point Settings, color overlay, and support for using variables to set.