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51 Vote

Dynamically Reference Any Variable (Local, Global, Instance Variable, Booleans)

Reference dynamically any variable (Local, Gloval, Instance Variable, Booleans) etc...without the need to be reference it first


Sprite has Variables:





Right now to get the value of any of those Instance Variables we are forced to create the Action on the Editor and reference the Variables, for Example:

Print on a txt "Sprite.Health" so it cannot be changed it's locked to the var Health.

But if we had Dynamic Variables we could use it like we use the Dictionarys.Get("Key")


Note: all the Examples from now on, are assuming that we did the Pre picking of the sprite already in the conditions

I could have a Dynamic Variable Named "Value" where I could change it at any time during RunTime to any of the (health, Score, Class)

Set Var >>>>>Value = "Score" as txt

And just do set Txt To >>>"Sprite.Value" >>>>> Will print the Sprite.Score value




Set Var >>>>>Value = "Health" as txt

And just do set Txt To >>>>"Sprite.Value" >>>>> Will print the Sprite.Health value


The same goes for the (Global & Local Variables)

if we had

Local Var >>>>Speed

Global Var >>>> Deads

And we need to retrieve one of those values, we will do:

Set Var >>>>>Value = "Speed" as txt

And just do set Txt to >>>>>"Value" >>>>Will print the Local var "Speed" value




Set Var >>>>>Value = "Deads " as txt

And just do set Txt to >>>>> "Value" >>>>Will print the Global var "Deads" value

This will give us the option to build very Powerful strings that can be changed dynamically at Run Time, and gives a lot of freeDom


This is how its working at the moment: if you need to refference any variable you need to do a lot of Else statements to prepare everything before RunTime

  • tarek2
  • Mar 31 2020
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  • tarek2 commented
    31 Mar, 2020 12:36pm

    Or With Dynamic calls can be used like this and avoid many Else statements

  • +32